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- Medium Ballista. Medium object Armor Class: 16 Hit Points: 40 Damage immunities: poison, psychic Cost: 1000 gp Like the crossbow, except bigger and mounted on a stand. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one.
Makes wide range of farming, construction equipment; with related financing: excavators, loaders (backhoe, wheel, skid steer), crawler dozers, motor graders.
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Small Ballista Dnd
Siege Equipment
Siege weapons are detailed in the Dungeon Master's Guide p. 255. They are too large to be carried like normal equipment. They require creatures to move them, or are built on-site.
Item | Size | Cost |
---|---|---|
Air Strike | Small | 3000 GP |
All Terrain Tactical Enforcer | Gargantuan | 10,000,000gp-1,000,000gp |
Aloota's Man-portable Ballista | medium | 160 gp |
Autocannon, Heavy | Large | — |
Autocannon, Light | Medium | — |
Autocannon, Medium | Large | — |
Automatic Grenade Launcher | Medium | — |
Ballista of Chains | Huge | 4000 gp |
Bone Ballista | Medium | |
Bone Battering Ram | Large | |
Bone Catapult | Large | |
City Taker | Gargantuan | |
Couillard | Huge | |
Cube of Confusion | Gargantuan | One of each Calibri Card |
Flame Cannon | Large | 2500 gp |
Glass Cannon | large | |
Heavy Laser Cannon | Huge | — |
Landkreuzer Ratte | Titanic | — |
Laser Cannon | Large | — |
Light Catapult | Medium | |
Light Laser Cannon | Large | — |
Mantlet | Large | |
Medium Ballista | Medium | 1000 gp |
Meteoric Soul Flail | Huge | |
Mini-Missile Launcher | Medium | — |
Missile Launcher, Long-Range | Huge | — |
Missile Launcher, Medium-Range | Large | — |
Missile Launcher, Short-Range | Medium | — |
Mortar | Medium | 1000 gp |
Pudding Projectile | Small | Not for sale (Legendary) |
Purificationer | Large | — |
Ribaldequin | Large | |
Rock Fists | Medium | 20 gp |
Scorpion | Medium (250 lbs.) | 400gp |
Siege Drill | Huge | |
Siege Equipment Builder | Large | 50lbs wood, 50lbs stone, and 50lbs metal. This can be alternatively bought with 2000 gp |
Siege Ladder | Large | 25gp for each 5 ft of the ladder |
Springald | Medium | |
Strike Laser | Medium | — |
Thesalian Piercing Ram | Huge | |
Trebuchet, Variant | Large | 8000 gp |
Warwolf | Gargantuan | |
Water Cannon | Medium | — |
Windcutter Ballista | Huge | 2000 gp |
Æther Bastion | Gargantuan | 1,000,000 gp takes 3.5 years to complete |
See Also
D Jd F
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D&d Ballista Stats
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D&d 3.5 Ballista
Seeing as my next campaign is going to focus more on surface world skirmishes than dungeons, I want to include things like ballistas in the tactical mix. The 5e DMG provides rules for them, but they are honestly so perfunctory they need to be expanded on for actual play.
Here's my version of a D&D relevant ballista. Design goals:
- Not meant to be super realistic
- Can be operated by one character with Martial Ranged Weapon proficiency
- Ballistas are basically intended to be used by NPC forces, but a PC can take control of one and use it against their enemies.
- Semi-portable, but really meant to be left static
- I intend to eventually write up a Siege Weapon Master feat of some sort that makes ballistas and mangonel scale up with the levels. I don't expect any players to take it, but then I can slap it onto NPCs.
Tell me what you think?
Weapon: Ballista
Martial Ranged Weapon
Cost: 200gp, damage: 3d10 piercing, weight: 300 lb., range: 120/480
Heavy, Loading, Two-Handed
A ballista is not carried like a normal weapon. Instead, it is treated as a large object on the battlefield. It comes with wheels to facilitate relocation, but it is still cumbersome. A character using a ballista can move it when they move, but their speed is halved. A ballista cannot be fired during any round it was moved.
To use an unattended ballista, a character must move into its space, which counts as difficult terrain and provides half cover. He may immediately spend an action to fire. If an enemy moves into the ballista’s space as well, attacks made with the ballista have disadvantage. An enemy can attempt to take control of the ballista by spending an action to make a contested Strength (Athletics) check against the current user’s Strength (Athletics).
Firing the ballista follows all the usual rules of a two-handed ranged weapon with the Loading property, except that enemies merely standing next to the ballista's space do not impose disadvantage on attack rolls.
A ballista bolt can hit multiple targets that are lined up in a row, like a line spell. Each target requires an individual attack roll. Such an attack will hit the shooter’s allies if they are in the line. Alternatively, the shooter can arc the bolt to hit only a single target.
Here's my version of a D&D relevant ballista. Design goals:
- Not meant to be super realistic
- Can be operated by one character with Martial Ranged Weapon proficiency
- Ballistas are basically intended to be used by NPC forces, but a PC can take control of one and use it against their enemies.
- Semi-portable, but really meant to be left static
- I intend to eventually write up a Siege Weapon Master feat of some sort that makes ballistas and mangonel scale up with the levels. I don't expect any players to take it, but then I can slap it onto NPCs.
Tell me what you think?
Weapon: Ballista
Martial Ranged Weapon
Cost: 200gp, damage: 3d10 piercing, weight: 300 lb., range: 120/480
Heavy, Loading, Two-Handed
A ballista is not carried like a normal weapon. Instead, it is treated as a large object on the battlefield. It comes with wheels to facilitate relocation, but it is still cumbersome. A character using a ballista can move it when they move, but their speed is halved. A ballista cannot be fired during any round it was moved.
To use an unattended ballista, a character must move into its space, which counts as difficult terrain and provides half cover. He may immediately spend an action to fire. If an enemy moves into the ballista’s space as well, attacks made with the ballista have disadvantage. An enemy can attempt to take control of the ballista by spending an action to make a contested Strength (Athletics) check against the current user’s Strength (Athletics).
Firing the ballista follows all the usual rules of a two-handed ranged weapon with the Loading property, except that enemies merely standing next to the ballista's space do not impose disadvantage on attack rolls.
A ballista bolt can hit multiple targets that are lined up in a row, like a line spell. Each target requires an individual attack roll. Such an attack will hit the shooter’s allies if they are in the line. Alternatively, the shooter can arc the bolt to hit only a single target.